The Game so far

This is obviously a going to go far back all the way to the beginning of the campaign so bear with me on this. To begin it should be known that every character was able to have a single beginning to their own personal story and that will not be placed in the Adventure notes. Those will be placed in a forum thread that is updated between myself and the player/character in question.

The group found a Lorestone during the Great Hunt in the Lost Mission. Since then their lives have been one challenge after another. The creature housed with the Lorestone could be anywhere in the caverns beneath the Mission, even though the entrance was collapsed. Members have died (Elion) and gone on their own personal quest (Inira), but still the journey to get the Lorestone to those who can use it continues. Argos joined the group in Laketown where the group was able to learn more of the Lorestones tale and now all journey for the rebellion leadership located in the North Western section of the continent. Along the way the group encountered Mithra who battled them in exchange for letting them pass, a toll so to speak, and Argos was reunited with an old friend. This old friend inevitably yet suddenly betrayed the group, showcasing his newly begotten powers by cursing Karyu and Chione. The group has learned of a mystic in the Felin Mountains who may be able to help them with this curse from a group of suffering wayfarers, it may be their only hope to save Chione and Karyu from their grisly fates, or will Argos give in to his friends offer and accept the “gift” he has offered.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

The Mountain

The journey through the mountains was treacherous and nearly saw the death of one of the party. Lets not point fingers but I’m definitely looking intently at Argos. At the end of the journey you all found the town of Summit, a quaint little village that dint believe in monetary values but had some fantastic wares. Each of the townspeople was a master at his or her craft, which was good considering you all needed the healer to prevent you from dying. After some extreme and painful administration the healer was able to stunt the advancement of the individual curses, but he warned that the barrier would only remain strong if you persons conviction remained strong. They would move one step closer to being corrupted each time they used the power. As a bonus the group also ran into Cid again who had completed a smaller version of his project. He called the ship Swift, the first in his dream of Airships. Swift is kept afloat using the high air currents of the upper sky with a little help from a magicite generator. Its not perfect but it will work for his purposes, he hopes. Swift makes its way for the Rebellion Capitol with the help of the group to steer it.


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