Feats

Feats

Feats are additional options available to grow your character. Feats are available for all characters, regardless of class, unlike Disciplines, which are available only members of a certain class.

Prerequisites
Some Feats have prerequisites that must be met before you may take that feat. These prerequisites may be a certain Base Attack Bonus, Magic Attack Bonus, other Feats, Skill Ranks, or Size. You may take a Feat only if you meet all prerequisites for that feat. You may gain a Feat at the same level that you meet the prerequisite.

If you take a Feat and then lose one or more prerequisite, you may no longer use that feat.

Any Feat can be chosen at levels 1, 3, 6, 9, 12, 15, and 18 as long as you meet the prerequisites.

Feat Types
Most Feats are General Feats. These Feats do not have any special rules that apply to them.

Bonus Feats
Each Heroic Class has a list of Feats that are considered Bonus Feats for that Class. At every even level, you may choose a Feat only from the Bonus Feat list for that class.

Metamagic Feats
Metamagic Feats are special Feats that increase the utility of magic of any school. Metamagic feats can be applied to any spell that the Feat can have an effect on. A Metamagic Feat can be used at any time and it does not increase the casting time of the spell. All Metamagic Feats cost the user extra Mana Points to cast the spell the Feat is applied to.

Feat Descriptions

A
Acrobatic Strike Armor Proficiency (Heavy) Armor Proficiency (Light)
Armor Proficiency (Medium) Assured Strike
B
Bad Feeling Black Magic Training
C
Careful Shot Charging Fire Cleave
Combat Casting Combat Expertise Combat Reflexes
Conditioning Coordinated Attack Coordinated Barrage
Crossfire Crush Cunning Attack
D
Deadeye Defensive Strike Defensive Throw
Deflect Arrows Deft Charge Dodge
E
Echani Training Elemental Specialization Explosive Spell
Extra Second Wind Extra Stunning
F
Far Cast Far Shot Fast Surge
Flick of the Wrist Flurry Flying Kick
Focus Proficiency Follow Through Fortified Spell
G
Great Cleave Greater Two Weapon Defense Greater Two Weapon Fighting
H
Hidden Spell Hold the Line
I
Improved Bull Rush Improved Charge Improved Critical
Improved Damage Threshold Improved Defenses Improved Disarm
Improved Grapple Improved Initiative Improved Mounted Archery
Improved Precise Shot Improved Shield Bash Improved Trip
Improved Two Weapon Defense Improved Two Weapon Fighting Informer
J
K
Karmic Strike
L
M
Martial Arts Martial Arts II Martial Arts III
Mighty Swing Mist Boon Mist Sensitivity
Mobility Mounted Archery Mounted Combat
Moving Target
N
O
P
Point Blank Shot Power Attack Powerful Charge
Precise Shot Prime Shot
Q
Quickdraw Quicken Spell
R
Ranged Disarm Ranged Pin Rapid Reaction
Rapid Shot Rapid Strike Rapid Stunning
Rapport Recovering Surge Red Magic Training
Ride By Attack Roundabout Kick Running Attack
S
Sculpt Spell Shake it Off Shield Proficiency
Shield Charge Shield Slam Skill Focus
Skill Training Snatch Arrows Sniper
Spell Focus Spirited Charge Strong with the Mist
Stunning Fist Superior Combat Expertise Swarm
T
Trample Trench Warrior Tumble Defense
Two Weapon Defense Two Weapon Fighting
U
Unstoppable Combatant
V
Vitality Surge
W
Wary Defender Weapon Finesse Weapon Focus
Weapon Proficiency Widen Spell Whirlwind Attack
White Magic Training Withdrawal Strike
X
Y
Z

Feats

Legacy bweedon